... still strumming away to the best of my ability. Currently the thing I feel I want to do most is control the difficulty and speed of a song. So far the "on the fly" difficulty is cooler in concept than in practice. I at least think they should have had easy/medium/hard/expert AND dynamic difficulty. The main reason is that there isn't really a sense of flow, nor consistency.
One of the toughest things in teaching is the concept of "flow", which when done correctly, makes us
enjoy learning. Be it a game, or school. This is were we find the perfect amount of challenge to give the student without being too hard that it discourages them nor too easy that they become bored. With the dynamic difficulty, you would think that this would work out perfectly, but it actually ends up seeming like the system is fighting the player, rather than presenting a clear challenge that a player can work at, and eventually conquer, and feeling the accomplishment of completing a mini goal. What I mean by this is that as the game gets harder and easier, you find yourself settling in the same spot, doing well, then doing poorly, well, then poor, and we never can give the player gratification accurately. This gets the player stuck in a loop where they aren't able to master a section at a steady difficulty that they were once bad at, then move on to a harder one once they have trained themselves enough to beat it. You then need to repeat this structure throughout the game... thus the easy, medium, hard approach in games like guitar hero. Bottom line, as a teaching tool, and a game, each song seems to be missing a clear and consistant achievable goal.
My TWO quick suggestions to Ubisoft are to patch the game and add the following features:
1, Preset difficulties along with the dynamic one, as options, and chart the completion of each difficulty. The presets are already built into the game, it's just about getting an option to lock it down to a specific one! Where the first song is the easiest of the easy, and the last song is the most difficult of the easy, leaving way for the next logical step to the easiest of the medium difficulty, and so on.
2, A practice mode where you can set the speed % to your specificity, and allow you to practice a technique, section or whole song as many times in a row as you would like. (Currently you only get to practice so many times, and then you have to reset it up through the menues again. It's like the game is telling you you have practiced enough, and you have to keep saying, no I haven't)
K, enough reviewing, time to keep practicing!